Sibiryakov, A., Ju, X. and Nebel, J.-C. (2004) A new automated workflow for 3D character creation based on 3D scanned data. Lecture Notes in Computer Science, 2897, pp. 155-158. (doi: 10.1007/b94275)
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automated_workflow_for3D_characters.pdf 694kB |
Publisher's URL: http://dx.doi.org/10.1007/b94275
Abstract
In this paper we present a new workflow allowing the creation of 3D characters in an automated way that does not require the expertise of an animator. This workflow is based of the acquisition of real human data captured by 3D body scanners, which is them processed to generate firstly animatable body meshes, secondly skinned body meshes and finally textured 3D garments.
Item Type: | Articles |
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Status: | Published |
Refereed: | Yes |
Glasgow Author(s) Enlighten ID: | UNSPECIFIED |
Authors: | Sibiryakov, A., Ju, X., and Nebel, J.-C. |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
College/School: | College of Science and Engineering > School of Computing Science |
Journal Name: | Lecture Notes in Computer Science |
Publisher: | Springer |
ISSN: | 0302-9743 |
Copyright Holders: | Copyright © 2004 Springer |
First Published: | First published in Lecture Notes in Computer Science 2897:155-158 |
Publisher Policy: | Reproduced in accordance with the copyright policy of the publisher |
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