A new automated workflow for 3D character creation based on 3D scanned data

Sibiryakov, A., Ju, X. and Nebel, J.-C. (2004) A new automated workflow for 3D character creation based on 3D scanned data. Lecture Notes in Computer Science, 2897, pp. 155-158. (doi: 10.1007/b94275)

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Publisher's URL: http://dx.doi.org/10.1007/b94275

Abstract

In this paper we present a new workflow allowing the creation of 3D characters in an automated way that does not require the expertise of an animator. This workflow is based of the acquisition of real human data captured by 3D body scanners, which is them processed to generate firstly animatable body meshes, secondly skinned body meshes and finally textured 3D garments.

Item Type:Articles
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:UNSPECIFIED
Authors: Sibiryakov, A., Ju, X., and Nebel, J.-C.
Subjects:Q Science > QA Mathematics > QA75 Electronic computers. Computer science
College/School:College of Science and Engineering > School of Computing Science
Journal Name:Lecture Notes in Computer Science
Publisher:Springer
ISSN:0302-9743
Copyright Holders:Copyright © 2004 Springer
First Published:First published in Lecture Notes in Computer Science 2897:155-158
Publisher Policy:Reproduced in accordance with the copyright policy of the publisher

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