Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S. and Tennent, P. (2005) Gaming on the edge: using seams in ubicomp games. In: International Conference on Advances in Computer Entertainment Technology, Valencia, 15-17 June 2005, pp. 306-309. ISBN 1595931104 (doi: 10.1145/1178477.1178533)
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Publisher's URL: http://doi.acm.org/10.1145/1178477.1178533
Abstract
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. This paper presents an outdoor ubicomp game that exploits the gaps or seams that exist in complex computer systems. Treasure is designed so that players move in and out of areas of wireless network coverage, taking advantage not only of the connectivity within a wireless ‘hotspot’ but of the lack of connectivity outside it. More broadly, this paper discusses how the notion of seamful design can be a source of design ideas for ubicomp games.
Item Type: | Conference Proceedings |
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Additional Information: | © ACM, 2006. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in First published in Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology http://doi.acm.org/10.1145/1178477.1178533 |
Status: | Published |
Refereed: | Yes |
Glasgow Author(s) Enlighten ID: | Chalmers, Professor Matthew and Bell, Dr Marek and Sherwood, Dr Scott and Hall, Dr Malcolm |
Authors: | Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S., and Tennent, P. |
Subjects: | Q Science > QA Mathematics > QA75 Electronic computers. Computer science Q Science > QA Mathematics > QA76 Computer software |
College/School: | College of Science and Engineering > School of Computing Science |
Publisher: | ACM Press |
ISBN: | 1595931104 |
Copyright Holders: | Copyright © 2005 ACM Press |
First Published: | First published in Proceedings of the 2005 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology |
Publisher Policy: | Reproduced in accordance with the copyright policy of the publisher including additional information statement. |
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