Levelling Up Learning: Exploring the Impact of Gamification in Flipped Classrooms

Jack, E. , Alexander, C. and Jones, E. M. (2024) Levelling Up Learning: Exploring the Impact of Gamification in Flipped Classrooms. arXiv, (doi: 10.48550/arXiv.2402.18313)

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Abstract

In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards, educators aim to promote active participation, motivation, and deeper understanding among students. This study investigates the effects of gamification on student engagement in a flipped classroom environment. The findings suggest that gamification strategies, when effectively implemented, can have a positive impact on student motivation and engagement. This paper concludes with recommendations for educators, potential challenges such as superficial engagement and demotivation, and future directions for research to address these challenges and further explore the potential of gamification in fostering student success.

Item Type:Articles
Keywords:Gamification, flipped learning, student engagement, active learning.
Status:Published
Refereed:No
Glasgow Author(s) Enlighten ID:Alexander, Dr Craig and Jack, Dr Eilidh
Authors: Jack, E., Alexander, C., and Jones, E. M.
College/School:College of Science and Engineering > School of Mathematics and Statistics > Statistics
Journal Name:arXiv

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