Butterworth-Parr, F. (2023) Machphrasis: towards a poetics of video games in contemporary literary culture. Games and Culture, (doi: 10.1177/15554120231164087) (Early Online Publication)
Text
293518.pdf - Published Version Available under License Creative Commons Attribution. 580kB |
Abstract
This article develops Kawika Guillermo's ‘machphrasis’ (2016) as a theoretical contribution to discourse considering the deployment of video games in contemporary literary culture. After presenting machphrasis’ academic stakes, I propose that machphrasis can give explanations for some techniques and images endemic to late 20th/21st century writing with regards to video games represented in prose. By appending Guillermo's conceptual work with three additions, I work towards a reproducible poetics of the video game in prose writing. I will show that machphrasis may be used to understand video games in literature as proxies for anticipated technologies, as discursive tools for reckoning with new subjectivities indebted to play, and as the means for generating new ideological positions for those who play games but are excluded from the normative ‘gamer’ group. This contribution prepares current academic discourse for a future literary landscape increasingly beholden to machphrastic themes, ambitions, and language.
Item Type: | Articles |
---|---|
Status: | Early Online Publication |
Refereed: | Yes |
Glasgow Author(s) Enlighten ID: | Butterworth-Parr, Francis |
Authors: | Butterworth-Parr, F. |
College/School: | College of Arts & Humanities > School of Critical Studies |
Journal Name: | Games and Culture |
Publisher: | SAGE Publications |
ISSN: | 1555-4120 |
ISSN (Online): | 1555-4139 |
Published Online: | 20 March 2023 |
Copyright Holders: | Copyright © 2023 The Author |
First Published: | First published in Games and Culture 2023 |
Publisher Policy: | Reproduced under a Creative Commons License |
University Staff: Request a correction | Enlighten Editors: Update this record