Machphrasis: towards a poetics of video games in contemporary literary culture

Butterworth-Parr, F. (2023) Machphrasis: towards a poetics of video games in contemporary literary culture. Games and Culture, (doi: 10.1177/15554120231164087) (Early Online Publication)

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Abstract

This article develops Kawika Guillermo's ‘machphrasis’ (2016) as a theoretical contribution to discourse considering the deployment of video games in contemporary literary culture. After presenting machphrasis’ academic stakes, I propose that machphrasis can give explanations for some techniques and images endemic to late 20th/21st century writing with regards to video games represented in prose. By appending Guillermo's conceptual work with three additions, I work towards a reproducible poetics of the video game in prose writing. I will show that machphrasis may be used to understand video games in literature as proxies for anticipated technologies, as discursive tools for reckoning with new subjectivities indebted to play, and as the means for generating new ideological positions for those who play games but are excluded from the normative ‘gamer’ group. This contribution prepares current academic discourse for a future literary landscape increasingly beholden to machphrastic themes, ambitions, and language.

Item Type:Articles
Status:Early Online Publication
Refereed:Yes
Glasgow Author(s) Enlighten ID:Butterworth-Parr, Francis
Authors: Butterworth-Parr, F.
College/School:College of Arts & Humanities > School of Critical Studies
Journal Name:Games and Culture
Publisher:SAGE Publications
ISSN:1555-4120
ISSN (Online):1555-4139
Published Online:20 March 2023
Copyright Holders:Copyright © 2023 The Author
First Published:First published in Games and Culture 2023
Publisher Policy:Reproduced under a Creative Commons License

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