Virtual Reality in transit: how acceptable is VR use on public transport?

Bajorunaite, L. , Brewster, S. and Williamson, J. R. (2021) Virtual Reality in transit: how acceptable is VR use on public transport? In: 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Lisbon, Portugal, 27 May - 03 Apr 2021, pp. 432-433. ISBN 9781665440578 (doi: 10.1109/vrw52623.2021.00098)

[img] Text
276723.pdf - Accepted Version

452kB

Abstract

When travelling on public transport, passengers use devices such as mobile phones or laptops to pass the time. VR (Virtual Reality) head-mounted displays could provide advantages over these devices by delivering personal and private experiences that help the wearer escape their confined space. This paper presents the key factors that influence VR acceptance on different modes of public transport (from buses to aeroplanes), uncovered through two surveys (N 1 =60, N 2 =108). An initial analysis of responses revealed unique passenger needs and challenges currently preventing wider VR adoption, creating parameters for future research.

Item Type:Conference Proceedings
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Brewster, Professor Stephen and Williamson, Dr Julie and Bajorunaite, Laura
Authors: Bajorunaite, L., Brewster, S., and Williamson, J. R.
College/School:College of Science and Engineering > School of Computing Science
Journal Name:2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
Publisher:IEEE
ISBN:9781665440578
Copyright Holders:Copyright © 2021 IEEE
Publisher Policy:Reproduced in accordance with the copyright policy of the publisher

University Staff: Request a correction | Enlighten Editors: Update this record