Character motion synthesis by topology coordinates

Ho, E. S.L. and Komura, T. (2009) Character motion synthesis by topology coordinates. Computer Graphics Forum, 28(2), pp. 299-308. (doi: 10.1111/j.1467-8659.2009.01369.x)

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Abstract

In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics.

Item Type:Articles
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Ho, Dr Edmond S. L
Authors: Ho, E. S.L., and Komura, T.
College/School:College of Science and Engineering > School of Computing Science
Journal Name:Computer Graphics Forum
Publisher:Wiley
ISSN:0167-7055
ISSN (Online):1467-8659

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