Ho, E. S.L. and Komura, T. (2009) Character motion synthesis by topology coordinates. Computer Graphics Forum, 28(2), pp. 299-308. (doi: 10.1111/j.1467-8659.2009.01369.x)
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Abstract
In this paper, we propose a new method to efficiently synthesize character motions that involve close contacts such as wearing a T-shirt, passing the arms through the strings of a knapsack, or piggy-back carrying an injured person. We introduce the concept of topology coordinates, in which the topological relationships of the segments are embedded into the attributes. As a result, the computation for collision avoidance can be greatly reduced for complex motions that require tangling the segments of the body. Our method can be combinedly used with other prevalent frame-based optimization techniques such as inverse kinematics.
Item Type: | Articles |
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Status: | Published |
Refereed: | Yes |
Glasgow Author(s) Enlighten ID: | Ho, Dr Edmond S. L |
Authors: | Ho, E. S.L., and Komura, T. |
College/School: | College of Science and Engineering > School of Computing Science |
Journal Name: | Computer Graphics Forum |
Publisher: | Wiley |
ISSN: | 0167-7055 |
ISSN (Online): | 1467-8659 |
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