Learning to take a shower through VR serious gaming

Teoh, S. E. M., Cao, Q. and Cai, Y. (2021) Learning to take a shower through VR serious gaming. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 3-29. ISBN 9789813369412 (doi: 10.1007/978-981-33-6942-9_2)

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Abstract

This chapter describes an interactive virtual reality (VR) serious game for children with autism spectrum disorder (ASD) to learn life skills. The work is a result from a collaboration between Nanyang Technological University and a special needs school in Singapore. Teaching children with ASD some tasks of life skills may be challenging. For example, learning to take a shower can be a struggle for children with ASD as they have difficulty understanding the concept of hygiene. This work uses the Microsoft Kinect to provide players with an engaging experience, while teaching them the steps to take a shower in a VR environment. The experiment has been conducted with six boys around the age of 8 from the special needs school. It is observed the experiment is very successful, eliciting excitement and interactivity for the students to learn life skills such as shower taking.

Item Type:Book Sections
Status:Published
Glasgow Author(s) Enlighten ID:Cao, Dr Qi
Authors: Teoh, S. E. M., Cao, Q., and Cai, Y.
Subjects:L Education > L Education (General)
College/School:College of Science and Engineering > School of Computing Science
Publisher:Springer
ISSN:2197-9685
ISBN:9789813369412
Published Online:05 May 2021

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