Mutually reinforcing systems

Ferguson, J., Bell, M. and Chalmers, M. (2010) Mutually reinforcing systems. In: KDD '10: The 16th ACM SIGKDD International Conference on Knowledge Discovery and Data Mining, Washington DC, USA, 25 July 2010, pp. 34-37. ISBN 9781450302227 (doi: 10.1145/1837885.1837896)

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This paper demonstrates strategies for designing mobile games with by-products in order to allow the acquisition of specific data. A mobile game with by-products called EyeSpy and a photo website called Realise will be used as examples to demonstrate these strategies. The Realise website allows users to browse geographically tagged photos and make specific requests for new ones. In the EyeSpy game, players use mobile phones to tag geographic positions with photos and text. EyeSpy players can earn points from validating each others' tags by visiting tag locations and attempting to 'confirm' them. If players go to the correct location, both the player confirming the tag and the player who created it will gain points. This creates game content for EyeSpy and provides more refined results for the Realise website. In this way, both the systems mutually reinforce each other.

Item Type:Conference Proceedings
Glasgow Author(s) Enlighten ID:Chalmers, Professor Matthew and Bell, Dr Marek
Authors: Ferguson, J., Bell, M., and Chalmers, M.
College/School:College of Science and Engineering > School of Computing Science
Journal Name:Proceedings of the acm sigkdd workshop on human computation
Published Online:25 July 2010

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