Gamification design framework for mobile health: designing a home-based self-management programme for patients with chronic heart failure

Nguyen, H. D. , Jiang, Y., Eiring, Ø., Poo, D. C. C. and Wang, W. (2018) Gamification design framework for mobile health: designing a home-based self-management programme for patients with chronic heart failure. In: Mieselwitz, G. (ed.) Social Computing and Social Media. Technologies and Analytics: 10th International Conference, SCSM 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II. Series: Lecture notes in computer science (10914). Springer: Cham, pp. 81-98. ISBN 9783319914848 (doi: 10.1007/978-3-319-91485-5_6)

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Abstract

Gamification is the design nexus between psychology and technology; thus, the ensemble of game design concepts and mobile health is promising for a far-reaching impact in public health. This paper presents a gamification design framework for mobile health as a unified, structured representation of activity systems aiming towards better health-related outcomes. It provides a valuable guideline for researchers and designers to model and gamify complex interventions into mobile health design with four steps: (i) defining activity systems, (ii) modelling, (iii) transforming, and (iv) designing. The framework is demonstrated for gamification of a home-based self-management programme for patients with chronic heart failure.

Item Type:Book Sections
Status:Published
Glasgow Author(s) Enlighten ID:Nguyen, Dr Hoang D.
Authors: Nguyen, H. D., Jiang, Y., Eiring, Ø., Poo, D. C. C., and Wang, W.
College/School:College of Science and Engineering > School of Computing Science
Publisher:Springer
ISBN:9783319914848
Published Online:31 May 2018

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