Wardle, H. (2021) Games Without Frontiers? Socio-historical Perspectives on the Gaming/Gambling Intersection. Palgrave Macmillan: Cham. ISBN 9783030749095 (doi: 10.1007/978-3-030-74910-1)
![]() |
Text
227170.pdf - Published Version Available under License Creative Commons Attribution. 4MB |
Abstract
This open access book focuses on how and why digital games and gambling are increasingly intertwined and asks “does this matter?” Looking at how “loot boxes” became the poster child for the convergence of gambling and gaming, Wardle traces how we got here. She argues that the intersection between gambling and gaming cultures has a long lineage, one that can be traced back throughout the 20th century but also incorporates more recent trends like the poker boom of the 1990s, the development of social media gambling products and the development of skin betting markets. Underpinned by changing technology, which facilitated new ways to bet, trade and play, the intersection between gaming and gambling cultures and products has accelerated within the last decade – and shows little signs of stopping. Wardle explores what this means for our understanding of risk, how gaming and gambling entities use each other for commercial advantage, and crucially explores what young people think of this, before making recommendations for action.
Item Type: | Books |
---|---|
Status: | Published |
Glasgow Author(s) Enlighten ID: | Wardle, Professor Heather |
Authors: | Wardle, H. |
College/School: | College of Social Sciences > School of Social and Political Sciences > Sociology Anthropology and Applied Social Sciences |
Publisher: | Palgrave Macmillan |
ISBN: | 9783030749095 |
Published Online: | 17 July 2021 |
Copyright Holders: | Copyright © 2021 The Author |
Publisher Policy: | Reproduced under a Creative Commons License |
Related URLs: |
University Staff: Request a correction | Enlighten Editors: Update this record