Bystander Interruption of VR Users

O'Hagan, J., Williamson, J. R. and Khamis, M. (2020) Bystander Interruption of VR Users. In: 9th ACM International Symposium on Pervasive Displays, New York, NY, USA, 4-5 Jun 2020, pp. 19-27. ISBN 9781450379861 (doi: 10.1145/3393712.3395339)

217034.pdf - Accepted Version



Research has begun to investigate the interruption of VR users but lacks an understanding of how social factors (setting / relationship to the VR user) might impact the interruption and why bystanders interrupt as they do. We conducted a survey (N=100) into bystander comfort when interrupting a VR user (known / unknown) in 4 settings (private spaces, public spaces, private transport, public transport) and their willingness to use a range of interruption strategies. Our results suggest relationship to the VR user is more influential than setting when considering comfort and acceptability of interruption strategy. A follow-up lab study (N=16) investigated bystander interruption of a known VR user in a private setting. Most used a combination of speech and touch to interrupt though a subset used unconventional, improvised strategies we term playful interruptions. With the recent inclusion of open ear audio in VR headsets and preference towards verbal interruptions in our results we conducted a survey (N=76) into the consumer response to open ear audio in VR headsets. We report open ear audio was used regularly by 52.6% of our respondents 60% of who rate their experience with it positively.

Item Type:Conference Proceedings
Glasgow Author(s) Enlighten ID:O'Hagan, Mr Joseph and Williamson, Dr Julie and Khamis, Dr Mohamed
Authors: O'Hagan, J., Williamson, J. R., and Khamis, M.
College/School:College of Science and Engineering > School of Computing Science
Copyright Holders:Copyright © 2020 Association for Computing Machinery
Publisher Policy:Reproduced in accordance with the copyright policy of the publisher

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