Acting the part: the role of gesture on avatar identity

Feng, A., Lucas, G., Marsella, S. , Suma, E., Chiu, C.-C., Casas, D. and Shapiro, A. (2014) Acting the part: the role of gesture on avatar identity. In: Proceedings of the Seventh International Conference on Motion in Games (MIG 14), New York, NY, USA, 6-8 Nov 2014, pp. 49-54. ISBN 9781450326230 (doi: 10.1145/2668064.2668102)

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Recent advances in scanning technology have enabled the widespread capture of 3D character models based on human subjects. However, in order to generate a recognizable 3D avatar, the movement and behavior of the human subject should be captured and replicated as well. We present a method of generating a 3D model from a scan, as well as a method to incorporate a subjects style of gesturing into a 3D character. We present a study which shows that 3D characters that used the gestural style as their original human subjects were more recognizable as the original subject than those that don't.

Item Type:Conference Proceedings
Glasgow Author(s) Enlighten ID:Marsella, Professor Stacy
Authors: Feng, A., Lucas, G., Marsella, S., Suma, E., Chiu, C.-C., Casas, D., and Shapiro, A.
College/School:College of Medical Veterinary and Life Sciences > School of Psychology & Neuroscience

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