Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education

Barr, M. (2019) Graduate Skills and Game-Based Learning: Using Video Games for Employability in Higher Education. Series: Digital education and learning. Palgrave Macmillan. ISBN 9783030277857 (doi: 10.1007/978-3-030-27786-4)

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Abstract

This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games including Portal 2, Borderlands 2, Lara Croft, Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

Item Type:Books
Status:Published
Glasgow Author(s) Enlighten ID:Barr, Dr Matthew
Authors: Barr, M.
Subjects:L Education > LB Theory and practice of education > LB2300 Higher Education
College/School:College of Science and Engineering > School of Computing Science
Publisher:Palgrave Macmillan
ISBN:9783030277857

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