PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers

Williamson, J. R. , McGill, M. and Outram, K. (2019) PlaneVR: Social Acceptability of Virtual Reality for Aeroplane Passengers. In: 2019 CHI Conference on Human Factors in Computing Systems (CHI '19), Glasgow, UK, 04-09 May 2019, ISBN 9781450359702 (doi: 10.1145/3290605.3300310)

[img]
Preview
Text
178196.pdf - Accepted Version

6MB

Abstract

Virtual reality (VR) headsets allow wearers to escape their physical surroundings, immersing themselves in a virtual world. Although escape may not be realistic or acceptable in many everyday situations, air travel is one context where early adoption of VR could be very attractive. While travelling, passengers are seated in restricted spaces for long durations, reliant on limited seat-back displays or mobile devices. This paper explores the social acceptability and usability of VR for in-flight entertainment. In an initial survey, we captured respondents' attitudes towards the social acceptability of VR headsets during air travel. Based on the survey results, we developed a VR in-flight entertainment prototype and evaluated this in a focus group study. Our results discuss methods for improving the acceptability of VR in-flight, including using mixed reality to help users transition between virtual and physical environments and supporting interruption from other co-located people.

Item Type:Conference Proceedings
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Williamson, Dr Julie and McGill, Dr Mark
Authors: Williamson, J. R., McGill, M., and Outram, K.
College/School:College of Science and Engineering > School of Computing Science
ISBN:9781450359702
Copyright Holders:Copyright © 2019 Association for Computing Machinery
First Published:First published in 2019 CHI Conference on Human Factors in Computing Systems (CHI '19): 80
Publisher Policy:Reproduced in accordance with the publisher copyright policy

University Staff: Request a correction | Enlighten Editors: Update this record