Harris, L. (2018) NoisyMass. [Performance]

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NoisyMass is a live audiovisual performance work based on the game, Simon, in which one remembers sequences of button presses based on colours/sound being heard. NoisyMass incorporates game play, alongside increased risk and unpredictability, into my live audiovisual performance work. Built in Max, pd and processing, with the hardware constructed using arduino, the fundamentals of the performance are a simple game of Simon; an increasingly long series of coloured button-pushes to remember and repeat. However, instead of a simple light and sound being seen/heard, the button pushes reveal an increasingly complex and rapidly evolving audiovisual environment, rendering the audiovisual performance unpredictable and the sequences increasingly difficult to remember, allowing the machine itself to impose agency over the final work. The result is an intriguing and unique performance event, but there is of course a chance of failure as the performance is fundamentally game-based... Should this happen, the system can always be reset and the game replayed

Item Type:Performance
Performance Type:Music
Audience Size:100-500
Keywords:live algorithmic audiovisual performance gameplay
Glasgow Author(s) Enlighten ID:Harris, Professor Louise
Authors: Harris, L.
Subjects:M Music and Books on Music > M Music
N Fine Arts > N Visual arts (General) For photography, see TR
T Technology > T Technology (General)
College/School:College of Arts > School of Culture and Creative Arts > Music
Publisher:Louise Harris
Copyright Holders:Louise Harris
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