The pervasive and the digital

O'Brien, D. P. (2017) The pervasive and the digital. International Journal of E-Politics, 8(3), pp. 30-41. (doi: 10.4018/ijep.2017070103)

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Abstract

This paper discusses two immersive story worlds between two distinct interactive artworks. Blast Theory's A Machine to See With (2010) is a pervasive fictional experience that enables users, through the technology of their mobile phone, to become immersed within a fictional crime scenario across a real geographical setting. Dennis Del Favero's art project, Scenario (2011), by contrast, is an interactive and immersive story that takes place in a 360-degree digital cinematic space called an AVIE (Advanced Visualization and Interaction Environment). This immersive world is a mixed reality environment, a meeting place where five real users and ten digital screen characters converge and interact through the technology of motion sensing. Participants are virtually wired into the immersive world through the performance of their movement. This paper will explore both of these artworks through original interviews the author has conducted with each of the artists.

Item Type:Articles
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:O'brien, Daniel Paul
Authors: O'Brien, D. P.
College/School:College of Arts & Humanities
Journal Name:International Journal of E-Politics
Publisher:IGI Global
ISSN:1947-9131
ISSN (Online):1947-914X
Copyright Holders:Copyright © 2017 IGI Global
First Published:First published in International Journal of E-Politics 8(3): 30-41
Publisher Policy:Reproduced with the permission of the Publisher

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