Behaviours and outcomes in unauthorised fan-made video game production

Erickson, K. , Kretschmer, M. , Mavridou, O. and White, G. (2014) Behaviours and outcomes in unauthorised fan-made video game production. In: 9th Annual Conference of the European Policy for Intellectual Property (EPIP) Association, Brussels, Belgium, 4-5 Sep 2014,

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Video game source code attracts copyright protection as a literary work, which lasts in the UK for 70 years from the death of the author, or the last surviving author in the case of a joint work. However, due to corporate abandonment or technical obsolescence, many original video games remain unavailable in the marketplace. In response, some consumers have become 'prod-users', creating unauthorised reproductions of original video games using new software code. This paper analyses a dataset of 300 fangame projects to identify common features of production and distribution by fangame creators, as well as legal outcomes in cases where the original rightsholder has become aware of the unauthorised use. Multiple case study analysis provides a typology of fangame production and points the way to future empirical work to interrogate the likelihood of rightsholder objection under specific conditions such as length of market absence and potential for commercialisation.

Item Type:Conference Proceedings
Keywords:Fangames, produsage, fandom, copyright, user-led innovation.
Glasgow Author(s) Enlighten ID:Erickson, Professor Kristofer and Kretschmer, Professor Martin
Authors: Erickson, K., Kretschmer, M., Mavridou, O., and White, G.
Subjects:H Social Sciences > HE Transportation and Communications
College/School:College of Social Sciences > School of Law
Research Group:CREATe

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Project CodeAward NoProject NamePrincipal InvestigatorFunder's NameFunder RefLead Dept
621241The Value of Public Domain Works: Collaboration and Knowledge Exchange to Develop Policies for the Commercial Use of Public Domain WorksMartin KretschmerEconomic & Social Research Council (ESRC)ES/K008137/1SCHOOL OF LAW