Meeks, K. and Scott, A. (2014) Spanning trees and the complexity of flood-filling games. Theory of Computing Systems, 54(4), pp. 731-753. (doi: 10.1007/s00224-013-9482-z)
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Publisher's URL: http://dx.doi.org/10.1007/s00224-013-9482-z
Abstract
We consider problems related to the combinatorial game (Free-) Flood-It, in which players aim to make a coloured graph monochromatic with the minimum possible number of flooding operations. We show that the minimum number of moves required to flood any given graph G is equal to the minimum, taken over all spanning trees T of G, of the number of moves required to flood T. This result is then applied to give two polynomial-time algorithms for flood-filling problems. Firstly, we can compute in polynomial time the minimum number of moves required to flood a graph with only a polynomial number of connected subgraphs. Secondly, given any coloured connected graph and a subset of the vertices of bounded size, the number of moves required to connect this subset can be computed in polynomial time.
Item Type: | Articles |
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Additional Information: | The final publication is available at Springer via http://dx.doi.org/10.1007/s00224-013-9482-z |
Status: | Published |
Refereed: | Yes |
Glasgow Author(s) Enlighten ID: | Meeks, Dr Kitty |
Authors: | Meeks, K., and Scott, A. |
Subjects: | Q Science > QA Mathematics Q Science > QA Mathematics > QA75 Electronic computers. Computer science |
College/School: | College of Science and Engineering > School of Mathematics and Statistics > Mathematics |
Journal Name: | Theory of Computing Systems |
Publisher: | Springer Verlag |
ISSN: | 1432-4350 |
ISSN (Online): | 1433-0490 |
Copyright Holders: | Copyright © 2013 Springer Science+Business Media New York |
First Published: | First published in Theory of Computing Systems 54(4):731-753 |
Publisher Policy: | Reproduced in accordance with the copyright policy of the publisher |
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