Playing queer: affordances for sexuality in fable and dragon age

Greer, S. (2013) Playing queer: affordances for sexuality in fable and dragon age. Journal of Gaming and Virtual Worlds, 5(1), pp. 3-21. (doi:10.1386/jgvw.5.1.3_1)

Full text not currently available from Enlighten.

Publisher's URL: http://dx.doi.org/10.1386/jgvw.5.1.3_1

Abstract

This article adopts the lens of queer theory to examine the terms of inclusion of non-heterosexual identities within recent mass market role-playing games. Focusing on Lionhead Studios’ Fable and BioWare’s Dragon Age series, I suggest how the intersection of queer theory’s resistance of presumptive categories for sexuality and theories of game design – notably the concept of affordances – may provide for a critique of the performative constraints through which gamers are able to ‘play queer’. While even-handed dynamics of relationship game play may espouse a liberal rhetoric of inclusion, I propose that a predominant logic of sameness – grounded in an even-handed ‘blindness’ to sexual difference – may also restrict the possibilities for queer identification.

Item Type:Articles
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Greer, Dr Stephen
Authors: Greer, S.
College/School:College of Arts > School of Culture and Creative Arts > Theatre Film and TV Studies
Journal Name:Journal of Gaming and Virtual Worlds
Publisher:Intellect
ISSN:1757-191X
ISSN (Online):1757-1928

University Staff: Request a correction | Enlighten Editors: Update this record