CrossTrainer: testing the use of multimodal interfaces in situ

Hoggan, E. and Brewster, S.A. (2010) CrossTrainer: testing the use of multimodal interfaces in situ. In: Proceedings of ACM CHI 2010, Atlanta, GA, USA, 10-15 Apr 2010, (doi:10.1145/1753326.1753378)

Full text not currently available from Enlighten.

Publisher's URL: http://doi.acm.org/10.1145/1753326.1753378

Abstract

We report the results of an exploratory 8-day field study of CrossTrainer: a mobile game with crossmodal audio and tactile feedback. Our research focuses on the longitudinal effects on performance with audio and tactile feedback, the impact of context such as location and situation on performance and personal modality preference. The results of this study indicate that crossmodal feedback can aid users in entering answers quickly and accurately using a variety of different widgets. Our study shows that there are times when audio is more appropriate than tactile and vice versa and for this reason devices should support both tactile and audio feedback to cover the widest range of environments, user preference, locations and tasks.

Item Type:Conference Proceedings
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Brewster, Professor Stephen and Hoggan, Miss Eve
Authors: Hoggan, E., and Brewster, S.A.
College/School:College of Science and Engineering > School of Computing Science
Publisher:ACM Press, Addison-Wesley

University Staff: Request a correction | Enlighten Editors: Update this record