Production of pace as collaborative activity

Galani, A. and Chalmers, M. (2004) Production of pace as collaborative activity. In: Conference on Human Factors in Computing Systems, Vienna, 24-29 April 2004, pp. 1417-1420. ISBN 1581137036 (doi: 10.1145/985921.986079)



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In this paper we investigate the concept of pace development and management among groups of people. We explore and compare groups visiting museums, and groups virtually co-located in a mixed reality system for a museum. In considering pace, and how to design to support it, we have to consider more than the speed or location of information display. We have to also take into consideration the social formation of pace through features such as the visitors' awareness of each other's location and attention. By considering aspects of collaboratively produced pace such as presenting engagement and disengagement, we offer suggestions as to how social handling of pace might be better supported by technology.

Item Type:Conference Proceedings
Additional Information:© ACM, 2004. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in CHI '04 extended abstracts on Human factors in computing systems
Keywords:CSCW, location awareness, mixed reality environments, museums, pace, visitor studies
Glasgow Author(s) Enlighten ID:Chalmers, Professor Matthew
Authors: Galani, A., and Chalmers, M.
Subjects:Q Science > QA Mathematics > QA75 Electronic computers. Computer science
College/School:College of Science and Engineering > School of Computing Science
Publisher:ACM Press
Copyright Holders:Copyright © 2004 ACM Press
First Published:First published in CHI '04 extended abstracts on Human factors in computing systems
Publisher Policy:Reproduced in accordance with the copyright policy of the publisher including additional information statement.

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