Alternative Design For Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies - VR, Tangible, and Gesture?

Phichai, P. , Williamson, J. R. and Barr, M. (2021) Alternative Design For Interactive Exhibit Learning In Museums: How Does User Experience Differ Across Different Technologies - VR, Tangible, and Gesture? In: 7th International Conference of the Immersive Learning Research Network (iLRN 2021), 17 May 2021 - 10 June 2021, ISBN 9781665430500 (doi: 10.23919/iLRN52045.2021.9459414)

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Abstract

This paper investigates three types of user interfaces: VR, Gesture-based interface, and Tangible-based interface. We examine how user experience differs across different technology and what are the factors that make the experience difference. To find the answer we conduct an empirical study, in which we create three different interactive exhibits that apply these technologies to deliver the same scientific content about biotoxin in nature. The study uses a mixed-method, qualitative and quantitative, and measures two factors. First, user experience is measured by six dimensions of user experience: attractiveness, perspicuity, efficiency, dependability, simulation, and novelty. Second, attention holding power is measured by playing time. The study uses the semi-structured interview to emphasize the issue and learning media of each interface. Thirty-one subjects joined the study. The statistical results shows that there are significantly different user experiences when using a different type of interface. There are difference across five user experience dimensions, only novelty is relatively unchanged. Difference are primarily between VR and Gesture, and Tangible and Gesture. There is no significant difference in holding power between the three types of interface. The statistical analysis of result and interview feedback from participants suggest six aspects to focus on when choosing an alternative interface to create a new interactive exhibit: the novelty, user-friendly, precision of the input device, task and device design, multimodal of feedback, and quality of text in VR.

Item Type:Conference Proceedings
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Williamson, Dr Julie and Barr, Dr Matthew and Phichai, Pornphan
Authors: Phichai, P., Williamson, J. R., and Barr, M.
Subjects:A General Works > AM Museums (General). Collectors and collecting (General)
Q Science > QA Mathematics > QA75 Electronic computers. Computer science
College/School:College of Science and Engineering
College of Science and Engineering > School of Computing Science
ISBN:9781665430500
Copyright Holders:Copyright © 2021 Immersive Learning Research Network
Publisher Policy:Reproduced in accordance with the copyright policy of the publisher

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