Design of a VR supermarket serious game

Goh, J. H., Cao, Q. and Cai, Y. (2021) Design of a VR supermarket serious game. In: Cai, Y. and Cao, Q. (eds.) When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications. Series: Gaming media and social effects. Springer: Singapore, pp. 177-197. ISBN 9789813369412 (doi:10.1007/978-981-33-6942-9_11)

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Abstract

Virtual reality (VR) is used as an aid for developing intervention skills for children with autism spectrum disorder (ASD). The advancement in technology has enabled the capability of VR to be more readily applied for special needs education. A virtual supermarket serious game is created to help children with ASD to develop independent life skills . Eventually, it helps them adopt the ability of shopping on their own. An experiment has been conducted with children from a special needs school in Singapore to evaluate the effectiveness of the developed serious game. Participants in the experiment use gesture commands to control their movements in the virtual supermarket. The experiment result shows that participants have improvement over a period of 2 weeks in two experiment sessions. It indicates that VR with motion sensing is a feasible tool for developing new skills for children with ASD.

Item Type:Book Sections
Status:Published
Glasgow Author(s) Enlighten ID:Cao, Dr Qi
Authors: Goh, J. H., Cao, Q., and Cai, Y.
College/School:College of Science and Engineering > School of Computing Science
Publisher:Springer
ISBN:9789813369412
Published Online:05 May 2021

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