Designing a Mobile Game to Generate Player Data - Lessons Learned

Wallis, W., Kavanagh, W., Miller, A. and Storer, T. (2020) Designing a Mobile Game to Generate Player Data - Lessons Learned. In: GAME-ON 2020, Aveiro, Portugal, 23-25 Sept 2020, ISBN 9789492859112

[img] Text
223600.pdf - Accepted Version



User friendly tools have lowered the costs of high-quality game design to the point where researchers without development experience can release their own games. However, there is no established best-practice as few games have been produced for research purposes. Having developed a mobile game without the guidance of similar projects, we realised the need to share our experience so future researchers have a path to follow. Research into game balancing and system simulation required an experimental case study, which inspired the creation of “RPGLite”, a multiplayer mobile game. In creating RPGLite with no development expertise we learned a series of lessons about effective amateur game development for research purposes. In this paper we reflect on the entire development process and present these lessons.

Item Type:Conference Proceedings
Glasgow Author(s) Enlighten ID:Kavanagh, Mr William and Storer, Dr Tim and Miller, Professor Alice
Authors: Wallis, W., Kavanagh, W., Miller, A., and Storer, T.
College/School:College of Science and Engineering > School of Computing Science
Copyright Holders:Copyright © 2020
First Published:First published in GAME-ON'2020
Publisher Policy:Reproduced with the permission of the publisher
Related URLs:

University Staff: Request a correction | Enlighten Editors: Update this record