Challenges in passenger use of mixed reality headsets in cars and other transportation

McGill, M., Williamson, J. , Ng, A., Pollick, F. and Brewster, S. (2020) Challenges in passenger use of mixed reality headsets in cars and other transportation. Virtual Reality, 24(4), pp. 583-603. (doi: 10.1007/s10055-019-00420-x)

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Abstract

This paper examines key challenges in supporting passenger use of augmented and virtual reality headsets in transit. These headsets will allow passengers to break free from the restraints of physical displays placed in constrained environments such as cars, trains and planes. Moreover, they have the potential to allow passengers to make better use of their time by making travel more productive and enjoyable, supporting both privacy and immersion. However, there are significant barriers to headset usage by passengers in transit contexts. These barriers range from impediments that would entirely prevent safe usage and function (e.g. motion sickness) to those that might impair their adoption (e.g. social acceptability). We identify the key challenges that need to be overcome and discuss the necessary resolutions and research required to facilitate adoption and realize the potential advantages of using mixed reality headsets in transit.

Item Type:Articles
Additional Information:This research was funded in part by the EPSRC IAA (303740) and ESRC IAA (77563/1) joint project “CarVR: Immersion in the Journey”. This project also received funding from the European Research Council (ERC) under the European Union’s Horizon 2020 research and innovation programme (Grant Agreement No. 835197 - ViAjeRo).
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Ng, Dr Alexander and Pollick, Professor Frank and Williamson, Dr Julie and Brewster, Professor Stephen and McGill, Dr Mark
Authors: McGill, M., Williamson, J., Ng, A., Pollick, F., and Brewster, S.
College/School:College of Science and Engineering > School of Computing Science
College of Science and Engineering > School of Psychology
Journal Name:Virtual Reality
Publisher:Springer
ISSN:1359-4338
ISSN (Online):1434-9957
Published Online:18 December 2019
Copyright Holders:Copyright © 2019 The Authors
First Published:First published online in Virtual Reality 24(4): 583-603
Publisher Policy:Reproduced under a Creative Commons License

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