Encoding theory of mind in character design for pedagogical interactive narrative

Si, M. and Marsella, S. C. (2014) Encoding theory of mind in character design for pedagogical interactive narrative. Advances in Human-Computer Interaction, 2014, 386928. (doi: 10.1155/2014/386928)

[img]
Preview
Text
194372.pdf - Published Version
Available under License Creative Commons Attribution.

2MB

Abstract

Computer aided interactive narrative allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. Because of its potential for providing interesting stories as well as allowing user interaction, interactive narrative has been recognized as a promising tool for providing both education and entertainment. This paper discusses the challenges in creating interactive narratives for pedagogical applications and how the challenges can be addressed by using agent-based technologies. We argue that a rich model of characters and in particular a Theory of Mind capacity are needed. The character architect in the Thespian framework for interactive narrative is presented as an example of how decision-theoretic agents can be used for encoding Theory of Mind and for creating pedagogical interactive narratives.

Item Type:Articles
Refereed:Yes
Glasgow Author(s) Enlighten ID:Marsella, Professor Stacy
Authors: Si, M., and Marsella, S. C.
College/School:College of Medical Veterinary and Life Sciences > School of Psychology & Neuroscience
Journal Name:Advances in Human-Computer Interaction
Publisher:Hindawi
ISSN:1687-5893
ISSN (Online):1687-5907
Copyright Holders:Copyright © 2014 The Authors
First Published:First published in Advances in Human-Computer Interaction 2014:386928
Publisher Policy:Reproduced under a Creative Commons License

University Staff: Request a correction | Enlighten Editors: Update this record