Acting the part: the role of gesture on avatar identity

Feng, A., Lucas, G., Marsella, S. , Suma, E., Chiu, C.-C., Casas, D. and Shapiro, A. (2014) Acting the part: the role of gesture on avatar identity. In: Proceedings of the Seventh International Conference on Motion in Games (MIG 14), New York, NY, USA, 6-8 Nov 2014, pp. 49-54. ISBN 9781450326230 (doi:10.1145/2668064.2668102)

Full text not currently available from Enlighten.

Abstract

Recent advances in scanning technology have enabled the widespread capture of 3D character models based on human subjects. However, in order to generate a recognizable 3D avatar, the movement and behavior of the human subject should be captured and replicated as well. We present a method of generating a 3D model from a scan, as well as a method to incorporate a subjects style of gesturing into a 3D character. We present a study which shows that 3D characters that used the gestural style as their original human subjects were more recognizable as the original subject than those that don't.

Item Type:Conference Proceedings
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Marsella, Professor Stacy
Authors: Feng, A., Lucas, G., Marsella, S., Suma, E., Chiu, C.-C., Casas, D., and Shapiro, A.
College/School:College of Medical Veterinary and Life Sciences > Institute of Neuroscience and Psychology
ISBN:9781450326230

University Staff: Request a correction | Enlighten Editors: Update this record