Simulation games for workplace learning

Lukosch, H., Littlejohn, A. and Margaryan, A. (2013) Simulation games for workplace learning. In: Littlejohn, A. and Margaryan, A. (eds.) Technology-Enhanced Professional Learning: Processes, Practices, and Tools. Series: Advancing technology-enhanced learning. Routledge: Abingdon, Oxon ; New York, NY, pp. 158-167. ISBN 9780415854085

Full text not currently available from Enlighten.

Publisher's URL: https://www.routledge.com/9780415854085/

Abstract

In many industries, methods to improve employee and organisational performance are primarily through teaching and training staff. These methods include formal training, such as classrooms, seminars and predefined (online) courses. However, in some contexts these conventional forms of professional learning may not lead to improvements in work performance (for example, see Chapter 1 in this text). This is partly because these learning activities are not directly linked to employees’ routine work tasks (Van Merrienboer & Kirschner, 2012). This problem is exacerbated by the fact that formal learning settings lack the flexibility and agility to accommodate the rapidly-changing demands around how and what people learn evident in contemporary organisations. Even in settings where formal learning is effective, additional and/ or alternative forms of learning can be helpful. One such alternative is informal learning.

Item Type:Book Sections
Keywords:Technology-enhanced learning, professional learning, games based learning, simulation games, workplace learning.
Status:Published
Glasgow Author(s) Enlighten ID:Littlejohn, Professor Allison
Authors: Lukosch, H., Littlejohn, A., and Margaryan, A.
College/School:College of Social Sciences > School of Education
Publisher:Routledge
ISBN:9780415854085

University Staff: Request a correction | Enlighten Editors: Update this record