A Field Study on Spontaneous Gaze-based Interaction with a Public Display using Pursuits

Khamis, M. , Alt, F. and Bulling, A. (2015) A Field Study on Spontaneous Gaze-based Interaction with a Public Display using Pursuits. In: Adjunct Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, Osaka, Japan, 7-11 September 2015, pp. 863-872. ISBN 9781450335751 (doi: 10.1145/2800835.2804335)

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Abstract

Smooth pursuit eye movements were recently introduced as a promising technique for calibration-free and thus spontaneous and natural gaze interaction. While pursuits have been evaluated in controlled laboratory studies, the technique has not yet been evaluated with respect to usability in the wild. We report on a field study in which we deployed a game on a public display where participants used pursuits to select fish moving in linear and circular trajectories at different speeds. The study ran for two days in a busy computer lab resulting in a total of 56 interactions. Results from our study show that linear trajectories are statistically faster to select via pursuits than circular trajectories. We also found that pursuits is well perceived by users who find it fast and responsive.

Item Type:Conference Proceedings
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Khamis, Dr Mohamed
Authors: Khamis, M., Alt, F., and Bulling, A.
College/School:College of Science and Engineering > School of Computing Science
Publisher:ACM
ISBN:9781450335751

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