Virtual Reality as a Learning Tool for Archaeological Museums

Pujol, L. (2010) Virtual Reality as a Learning Tool for Archaeological Museums. In: International Conference Computer applications and quantitative methods in Archaeology: CAA 2004, Prato, Italy, 13-17 Apr 2004, pp. 501-506. ISBN 9789639911109

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Publisher's URL: http://proceedings.caaconference.org/paper/97_pujol_caa_2004/

Abstract

This paper aims at establishing some initial considerations concerning the use of VR in Archaeological museums in order to establish a theoretical framework. In the first part, it sets out the theoretical foundations for the use of VR in Archaeology and Museums, the latter being an informal learning context in which archaeological knowledge is re-constructed. When taking into account only the theoretical point of view, VR satisfies learners’ requirements and even constitutes the link between both domains, but this may not match what is happening in reality. The second part of the paper gathers examples from cognitive psychology, constructivist theory, museum surveys, etc. that show the operation of VR in communication and learning. Analysis of all these practices allows us to draw conclusions at different levels – particularly as regards VR as a learning tool – and to improve on the traditionally vague observations made about attraction, entertainment and spectacularity

Item Type:Conference Proceedings
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Pujol-Tost, Dr Laia
Authors: Pujol, L.
College/School:College of Arts & Humanities > School of Humanities > Information Studies
ISBN:9789639911109

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