From Personalization to Adaptivity: Creating Immersive Visits through Interactive Digital Storytelling at the Acropolis Museum

Pujol, L., Katifori, A., Vayanou, M., Roussou, M., Karvounis, M., Kyriakidi, M., Eleftheratou, S. and Ioannidis, Y. (2013) From Personalization to Adaptivity: Creating Immersive Visits through Interactive Digital Storytelling at the Acropolis Museum. In: 9th International Conference on Intelligent Environments, Athens, Greece, 16-19 July 2013, pp. 541-554. ISBN 9781614992851 (doi: 10.3233/978-1-61499-286-8-54)

[img]
Preview
Text
143500.pdf - Published Version
Available under License Creative Commons Attribution Non-commercial.

1MB

Abstract

Storytelling has recently become a popular way to guide museum visitors, replacing traditional exhibit-centric descriptions by story-centric cohesive narrations with references to the exhibits and multimedia content. This work presents the fundamental elements of the CHESS project approach, the goal of which is to provide adaptive, personalized, interactive storytelling for museum visits. We shortly present the CHESS project and its background, we detail the proposed storytelling and user models, we describe the provided functionality and we outline the main tools and mechanisms employed. Finally, we present the preliminary results of a recent evaluation study that are informing several directions for future work.

Item Type:Conference Proceedings
Additional Information:Workshop: Museums as Intelligent Environments
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Pujol-Tost, Dr Laia
Authors: Pujol, L., Katifori, A., Vayanou, M., Roussou, M., Karvounis, M., Kyriakidi, M., Eleftheratou, S., and Ioannidis, Y.
College/School:College of Arts & Humanities > School of Humanities > Information Studies
ISBN:9781614992851
Copyright Holders:Copyright © 2013 The Authors
Publisher Policy:Reproduced under a Creative Commons License

University Staff: Request a correction | Enlighten Editors: Update this record