Authoring Personalized Interactive Museum Stories

Vayanou, M. et al. (2014) Authoring Personalized Interactive Museum Stories. In: International Conference on Interactive Digital Storytelling: ICIDS 2014, Singapore, 3-6 Nov 2014, pp. 37-48. ISBN 9783319123363 (doi: 10.1007/978-3-319-12337-0_4)

Full text not currently available from Enlighten.

Abstract

CHESS is a research prototype system aimed at enriching museum visits through personalized interactive storytelling. Aspiring to replace traditional exhibit-centric descriptions by story-centric cohesive narrations with carefully-designed references to the exhibits, CHESS follows a plot-based approach, where the story authors create stories around pre-selected museum themes. In this paper we place the CHESS system within the Interactive Digital Narrative field, describing the main objectives and requirements addressed. We present the system’s architecture and outline its overall functionality. We describe the underlying storytelling model using examples from the stories authored using the CHESS Authoring Tool. Finally, we report key results focusing on the authors’ perspective for the creation of personalized stories.

Item Type:Conference Proceedings
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Pujol-Tost, Dr Laia
Authors: Vayanou, M., Katifori, A., Karvounis, M., Kourtis, V., Kyriakidi, M., Roussou, M., Tsangaris, M., Ioannidis, Y., Balet, O., Prados, T., Keil, J., Engelke, T., and Pujol, L.
College/School:College of Arts & Humanities > School of Humanities > Information Studies
ISSN:0302-9743
ISBN:9783319123363

University Staff: Request a correction | Enlighten Editors: Update this record