Fictional Game Elements: Critical Perspectives on Gamification Design

Rapp, A., Cena, F., Hopfgartner, F. , Hamari, J. and Linehan, C. (2016) Fictional Game Elements: Critical Perspectives on Gamification Design. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Austin, TX, USA, 16-19 Oct 2016, pp. 373-377. ISBN 9781450344586 (doi:10.1145/2968120.2968125)

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Abstract

Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop will explore the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-term consequences of their designs.

Item Type:Conference Proceedings
Keywords:Critical design, design fiction, gamification.
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Hopfgartner, Dr Frank
Authors: Rapp, A., Cena, F., Hopfgartner, F., Hamari, J., and Linehan, C.
Subjects:Z Bibliography. Library Science. Information Resources > Z665 Library Science. Information Science
College/School:College of Arts > School of Humanities > Humanities Advanced Technology and Information Institute (HATII)
Publisher:ACM
ISBN:9781450344586
Copyright Holders:Copyright © 2016 ACM
First Published:First published in Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts: 373-377
Publisher Policy:Reproduced in accordance with the publisher copyright policy

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