Rapp, A., Cena, F., Hopfgartner, F. , Hamari, J. and Linehan, C. (2016) Fictional Game Elements: Critical Perspectives on Gamification Design. In: Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Austin, TX, USA, 16-19 Oct 2016, pp. 373-377. ISBN 9781450344586 (doi: 10.1145/2968120.2968125)
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Abstract
Gamification has been widely accepted in the HCI community in the last few years. However, the current debate is focused on its short-term consequences, such as effectiveness and usefulness, while its side-effects, long-term criticalities and systemic impacts are rarely raised. This workshop will explore the gamification design space from a critical perspective, by using design fictions to help researchers reflect on the long-term consequences of their designs.
Item Type: | Conference Proceedings |
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Keywords: | Critical design, design fiction, gamification. |
Status: | Published |
Refereed: | Yes |
Glasgow Author(s) Enlighten ID: | Hopfgartner, Dr Frank |
Authors: | Rapp, A., Cena, F., Hopfgartner, F., Hamari, J., and Linehan, C. |
Subjects: | Z Bibliography. Library Science. Information Resources > Z665 Library Science. Information Science |
College/School: | College of Arts & Humanities > School of Humanities > Information Studies |
Publisher: | ACM |
ISBN: | 9781450344586 |
Copyright Holders: | Copyright © 2016 ACM |
First Published: | First published in Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts: 373-377 |
Publisher Policy: | Reproduced in accordance with the publisher copyright policy |
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