Increasing Engagement with the Library via Gamification

Barr, M. , Munro, K. and Hopfgartner, F. (2016) Increasing Engagement with the Library via Gamification. In: Third International Workshop on Gamification for Information Retrieval (GamifIR'16), Pisa, Italy, 17-21 Jul 2016, ISBN 9781450340694

[img]
Preview
Text
120392.pdf - Accepted Version

482kB

Abstract

One of the main challenges faced by providers of interactive information access systems is to engage users in the use their systems. The library sector in particular can benefit significantly from increased user engagement. In this short paper, we present a preliminary analysis of a university library system that aims to trigger users' extrinsic motivation to increase their interaction with the system. Results suggest that different user groups react in different ways to such 'gamified' systems.

Item Type:Conference Proceedings
Keywords:Gamification, digital libraries, user engagement.
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Hopfgartner, Dr Frank and Munro, Ms Kay and Barr, Mr Matthew
Authors: Barr, M., Munro, K., and Hopfgartner, F.
Subjects:Z Bibliography. Library Science. Information Resources > Z665 Library Science. Information Science
College/School:College of Arts > School of Humanities > Humanities Advanced Technology and Information Institute (HATII)
University Services > Library and Collection Services > Library
ISBN:9781450340694
Copyright Holders:Copyright © 2016 The Authors
Publisher Policy:Reproduced with the permission of the authors
Related URLs:

University Staff: Request a correction | Enlighten Editors: Update this record