Worth a thousand words? The usefulness of immersive virtual reality for learning in cultural heritage settings

Pujol Tost, L. and Economou, M. (2009) Worth a thousand words? The usefulness of immersive virtual reality for learning in cultural heritage settings. International Journal of Architectural Computing, 7(1), pp. 157-176. (doi: 10.1260/147807709788549367)

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Abstract

The goal of this paper is to investigate whether immersive virtual reality is suitable for learning about archaeology and the past in cultural heritage settings. To that end it presents the conclusions related to learning from the visitors' survey undertaken in 2007 by the Museology Laboratory of the University of the Aegean at the Hellenic Cosmos (the exhibition centre of the Foundation of the Hellenic World) in Athens, and contrasts these with other similar studies. This project was aimed at comparing the learning outcomes, perception and use by audiences of two different virtual reality systems and a related exhibition. It included qualitative and quantitative analysis of the data gathered through in situ observations, interviews with museum educators and face-to-face questionnaires with visitors. The results confirmed that, as previous studies have shown, virtual reality systems allow a different kind of learning, but also questioned the common believe about their advantage for children in comparison with other interpretation methods.

Item Type:Articles
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Pujol-Tost, Dr Laia and Economou, Professor Maria
Authors: Pujol Tost, L., and Economou, M.
College/School:College of Arts & Humanities > School of Humanities > Information Studies
Journal Name:International Journal of Architectural Computing
Publisher:Multi-Science Publishing
ISSN:1478-0771
ISSN (Online):1478-0771

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