DAIKnow: a gamified enterprise bookmarking system

Meder, M., Plumbaum, T. and Hopfgartner, F. (2014) DAIKnow: a gamified enterprise bookmarking system. In: ECIR'14: 36th European Conference on Information Retrieval, Amsterdam, The Netherlands, 13-16 Apr 2014, pp. 759-762. ISBN 9783319060279 (doi:10.1007/978-3-319-06028-6_90)

[img]
Preview
Text
101293.pdf - Accepted Version

264kB

Publisher's URL: http://dx.doi.org/10.1007/978-3-319-06028-6_90

Abstract

One of the core ideas of gamification in an enterprise setting is to engage employees, i.e., to motivate them to fulfil boring, but necessary tasks. In this demo paper, we present a gamified enterprise bookmarking system which incorporates points, badges and a leaderboard. Preliminary studies indicate that these gamification methods result in an increased user engagement.

Item Type:Conference Proceedings
Status:Published
Refereed:Yes
Glasgow Author(s) Enlighten ID:Hopfgartner, Dr Frank
Authors: Meder, M., Plumbaum, T., and Hopfgartner, F.
College/School:College of Arts > School of Humanities > Humanities Advanced Technology and Information Institute (HATII)
Publisher:Springer Verlag
ISBN:9783319060279
Copyright Holders:Copyright © 2014 Springer International Publishing
Publisher Policy:Reproduced in accordance with the copyright policy of the publisher

University Staff: Request a correction | Enlighten Editors: Update this record